GML: sound_fade( )

sound_fade() - Changes the volume level of a sound over time.

Syntax

sound_fade(sound_name,volume,time_in_milliseconds)

  • sound_name - name of the sound
  • volume - ending volume number between 0 and 1
  • time_in_milliseconds

Explanation

This will change the sound_name's volume from its current volume, to the volume indicated in the amount of time indicated.

For volume, a value of 1 indicates the normal volume of the sound, and a sound of 0 indicates no volume at all.

This is useful when you want to gradually fade a sound out, or crossfade two sounds. The most common use applicable to this function is the reduction of volume in a sound at the end of a level or story sequence.

Examples

Example Title

Short description.

// code of example

Related Pages

GML

Backlinks

Categories: Functions : GML : Sound