Game Maker 6.1
Game Maker 6.1 is an outdated version of Game Maker. It has been replaced by Game Maker 7, whose beta was released on December of 2006.
Game Maker 6.1, as the version number implies, was primarily a minor bugfix release of Game Maker 6.0.
Changes
Related Pages
Other Versions of Game Maker
Backlinks
These pages link back to this page. You may find them useful.
- Argument
- Background Hspeed
- Cd Open Door
- Distance To Object
- Distance To Point
- Draw Sprite Part
- Event: Alarm
- Event: Animation End
- Event: Collision
- Event: Create
- Event: Destroy
- Event: Outside Room
- File Text Write String
- Game Maker
- Game Maker 7
- Game Maker FAQ
- Global Variables
- GM7 FAQ
- GML: abs( )
- GML: alarm[ ]
- GML: background_alpha[ ]
- GML: background_color
- GML: background_height[ ]
- GML: background_index[ ]
- GML: background_showcolor
- GML: background_width[ ]
- GML: caption_health
- GML: caption_lives
- GML: caption_score
- GML: ceil( )
- GML: choose( )
- GML: collision_line( )
- GML: collision_point( )
- GML: color_get_blue()
- GML: color_get_green()
- GML: color_get_red()
- GML: cursor_sprite
- GML: d3d_start( )
- GML: date_current_date( )
- GML: degtorad( )
- GML: depth
- GML: direction
- GML: draw_arrow( )
- GML: draw_circle( )
- GML: draw_get_color ( )
- GML: draw_healthbar( )
- GML: draw_line( )
- GML: draw_rectangle( )
- GML: draw_roundrect( )
- GML: draw_set_alpha( )
- GML: draw_set_color( )
- GML: draw_set_font( )
- GML: draw_set_halign( )
- GML: draw_sprite( )
- GML: draw_sprite_ext( )
- GML: draw_sprite_stretched( )
- GML: draw_sprite_tiled( )
- GML: draw_text( )
- GML: draw_text_color()
- GML: effect_clear( )
- GML: event_inherited( )
- GML: file_bin_close( )
- GML: file_bin_open( )
- GML: file_bin_read_byte( )
- GML: file_bin_rewrite( )
- GML: file_bin_seek( )
- GML: file_bin_size( )
- GML: file_bin_write_byte( )
- GML: file_text_open_read( )
- GML: file_text_open_write( )
- GML: floor( )
- GML: font_add( )
- GML: fps
- GML: frac( )
- GML: friction
- GML: game_end( )
- GML: game_load( )
- GML: game_restart( )
- GML: game_save( )
- GML: get_integer( )
- GML: get_string( )
- GML: gravity
- GML: gravity_direction
- GML: health
- GML: highscore_set_colors( )
- GML: highscore_show( )
- GML: hspeed
- GML: id
- GML: image_alpha
- GML: image_angle
- GML: image_blend
- GML: image_index
- GML: image_number
- GML: image_speed
- GML: image_xscale
- GML: image_yscale
- GML: ini_open( )
- GML: instance_activate_region( )
- GML: instance_change( )
- GML: instance_count
- GML: instance_create( )
- GML: instance_deactivate_all( )
- GML: instance_destroy( )
- GML: instance_number( )
- GML: io_clear( )
- GML: is_real( )
- GML: is_string( )
- GML: joystick_check_button( )
- GML: joystick_direction( )
- GML: keyboard_check( )
- GML: keyboard_check_direct( )
- GML: keyboard_check_pressed( )
- GML: keyboard_check_released( )
- GML: keyboard_clear( )
- GML: keyboard_key
- GML: keyboard_lastchar
- GML: keyboard_lastkey
- GML: keyboard_string
- GML: lengthdir_x( )
- GML: lengthdir_y( )
- GML: lives
- GML: make_color_hsv( )
- GML: make_color_rgb( )
- Gml: Max()
- Gml: Min()
- GML: motion_set( )
- GML: mouse_check_button( )
- GML: mouse_x
- GML: mouse_y
- GML: move_snap()
- GML: move_towards_point( )
- GML: mplay_init_ipx()
- GML: mplay_init_modem()
- GML: mplay_init_tcpip( )
- GML: mplay_ipaddress( )
- GML: object_delete( )
- GML: object_index
- GML: part_system_create( )
- GML: part_system_destroy( )
- GML: place_free( )
- GML: point_direction( )
- GML: point_distance( )
- GML: radtodeg( )
- GML: random( )
- GML: random_get_seed( )
- GML: randomize( )
- GML: random_set_seed( )
- GML: real( )
- GML: room
- GML: room_caption
- GML: room_first
- GML: room_goto( )
- GML: room_goto_next( )
- GML: room_goto_previous( )
- GML: room_height
- GML: room_last
- GML: room_next( )
- GML: room_previous( )
- GML: room_speed
- GML: room_width
- GML: round( )
- GML: score
- GML: screen_save( )
- GML: screen_save_part ( )
- GML: show_health
- GML: show_lives
- GML: show_message( )
- GML: show_score
- GML: sign( )
- GML: sin( )
- GML: solid
- GML: sound_play( )
- GML: speed
- GML: sprite_height
- GML: sprite_index
- GML: sprite_width
- GML: sqrt( )
- GML: string( )
- GML: string_format( )
- GML: var
- GML: variable_local_exists( )
- GML: view_angle[ ]
- GML: view_xview[ ]
- GML: view_yview[ ]
- GML: visible
- GML: vspeed
- GML: while
- GML: x
- GML: xprevious
- GML: xstart
- GML: y
- GML: yprevious
- GML: ystart
- How To: Change The Window Caption
- Instance Find
- Member: luster123
- Room Transitions
- Template: GML Doc
- Transform Sprite
- Tutorial: Create a Sprite
- Tutorial: Easy Explosions
- Tutorial: Introduction To Game Maker
- Tutorials
- Wiki: Admin Scratchpad
| Categories: Game Maker |