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Talk about anything and everything here. | 248 | 2117 | by 1257453635|(%O ago) jump! |
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Some serious crunchin' of numbers. | 12 | 95 | by 1253804813|(%O ago) jump! |
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Recent Forum Posts
Recent Posts
Haha, perfect. I didn't even realize vk_shift existed. Thanks.
(by Shifty 1257611830|%O ago, posts: 6)
@Shifty:
You don't need to use the keyboard_check_direct() function; I found out that...
(by NicAdi 1257589748|%O ago, posts: 6)
I hope that works for you and I am happy that I was able to at least give you a different...
(by joedavis 1257561934|%O ago, posts: 6)
Doing this may actually work for me.
So far my code is like this;
I have a variable menu_select...
(by Shifty 1257549022|%O ago, posts: 6)
I am not sure if this will help you any but it sounds like you are changing something to a...
(by joedavis 1257530142|%O ago, posts: 6)
Though there is a lot of good advice here on game design that you may want to think about, I...
(by joedavis 1257528825|%O ago, posts: 8)
though there are various means for solving any problem, the initial question was whether there...
(by joedavis 1257526095|%O ago, posts: 7)
You could try making the mask for the arrow object a blank sprite.
Also, in the collision...
(by Shifty 1257522757|%O ago, posts: 7)
place_empty i think is already checking for non-solid and solid. place_free is for solid only....
(by Sir_Willard 1257501010|%O ago, posts: 7) |
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