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		<title>Game Maker - new forum threads</title>
		<link>http://gamemaker.wikicomplete.info/forum/start</link>
		<description>Threads in forums of the site &quot;Game Maker&quot; - Free Game Maker Tutorials &amp; Game Maker Help Wiki</description>
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4652</guid>
				<title>Moving a path with the view</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4652/moving-a-path-with-the-view</link>
				<description>Is there a way to move a path along with a view?</description>
				<pubDate>Fri, 20 Nov 2009 16:03:54 +0000</pubDate>
				<wikidot:authorName>shwhjw</wikidot:authorName>				<wikidot:authorUserId>1838</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi,</p> <p>I'm working on a project which uses a view, which moves from the bottom of the room to the top.</p> <p>It needs to have an object follow a path, left to right across the view. The path is working, however because the view is moving up, it causes the object to appear to shift downwards, instead of staying at the view's vertical position.</p> <p>I've tried moving the object itself up every frame (both with '<em>jump to position</em>' and '<em>set vertical speed</em>'), which has no effect. Not sure what else to try.</p> <p>Is there any way to move the path with the view? I'm using GM Pro.</p> <p>Thanks,<br /> Simon.</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4650</guid>
				<title>Hey new here :P need help :)</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4650/hey-new-here:p-need-help</link>
				<description></description>
				<pubDate>Fri, 20 Nov 2009 14:55:09 +0000</pubDate>
				<wikidot:authorName>Krakken</wikidot:authorName>				<wikidot:authorUserId>1787</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey, ma names Ryan and i am a student. I am working on a course at the moment and i need to create a game. The problem i am having is that after deciding to create a missile defence game, the turret doesn't work correctly.</p> <p>I followed this tutorial, because it is 99% similar to what i want.<a href="http://gamemaker.wikicomplete.info/helprequest:how-do-you-make-the-mouse-act-as-point">http://gamemaker.wikicomplete.info/helprequest:how-do-you-make-the-mouse-act-as-point</a>. I want to be able to have a turret that follows the mouse in a 90 degree angle and stop past that, after following this tutorial, it works however, if i go past 90 degrees its flicks back to the original frame.</p> <p>Sorry if it isn't explained very well but i quite literally started game making about 2/4 weeks ago :P</p> <p>Thanks. Ryan.</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4645</guid>
				<title>I art a n00b</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4645/i-art-a-n00b</link>
				<description>im new to coding, and im here to learn</description>
				<pubDate>Thu, 19 Nov 2009 22:57:32 +0000</pubDate>
				<wikidot:authorName>mysterious b</wikidot:authorName>				<wikidot:authorUserId>1837</wikidot:authorUserId>				<content:encoded>
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						 <p>hello i had recent geek aspirations so i began reading some articles on coding in basic. i was talking to my friend during lunch and he reffered this to me. and here i am. i dream of creating a cross-referencing database to determine the statistically best hockey players of all time. or create a computerized judicial system</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4627</guid>
				<title>Battle Grounds (WIP)</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4627/battle-grounds-wip</link>
				<description>Forsaking the Paradigm</description>
				<pubDate>Wed, 18 Nov 2009 17:27:59 +0000</pubDate>
				<wikidot:authorName>mr glasses</wikidot:authorName>				<wikidot:authorUserId>841</wikidot:authorUserId>				<content:encoded>
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						 <p>Recen;ty I have been working on battle grounds. It is an RTS…but it definately is unique. Hartnell might recognize this project. Anyway. I just released prototype V0.4 and was looking for some pointers. More information about the game and a download link can be found <a href="http://gmc.yoyogames.com/index.php?showtopic=452685">here</a>.</p> <p>Just to wet your appatite:<br /> <img src="http://chees-eink.ismywebsite.com/bg/screenshots/screenshot100.png" alt="screenshot100.png" class="image" /></p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4622</guid>
				<title>Jumps and Jumps</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4622/jumps-and-jumps</link>
				<description>I need help with the jumping.</description>
				<pubDate>Tue, 17 Nov 2009 22:46:45 +0000</pubDate>
				<wikidot:authorName>Felix Culpa</wikidot:authorName>				<wikidot:authorUserId>1823</wikidot:authorUserId>				<content:encoded>
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						 <p>I am creating a Platformer and need some help with the jumping. For all the different codes I try, I come up with nothing. Can anyone help?</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4620</guid>
				<title>Orange Spook (WIP)</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4620/orange-spook-wip</link>
				<description>a desciption of my first game, a work in progress.</description>
				<pubDate>Mon, 16 Nov 2009 21:35:12 +0000</pubDate>
				<wikidot:authorName>ChaosStar</wikidot:authorName>				<wikidot:authorUserId>1761</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, I'm chaosstar, a newbie at this. For my first game I'm making a simple one. In it you play as an orange ghost named "Spook" who goes around scaring people in a graveyard. You use different techniques to scare them and the goal is to see how many people you can scare in one night (aka within the time limit) and see if you can get the high score.<br /> I will post a demo when I get more done, but for now that is all I can tell you.<br /> Eventually, when I gain more skill, I will make a series out of the character, with a story mode and cutscenes, with a kind of spooky/humerous/gothic feel to it.</p> <p>P.S. Any suggestions for the game, such as techniques and advice on how to do something, as well as opinions will be appreciated.</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4611</guid>
				<title>Need help getting an object to point at the mouse.</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4611/need-help-getting-an-object-to-point-at-the-mouse</link>
				<description></description>
				<pubDate>Sun, 15 Nov 2009 00:51:02 +0000</pubDate>
				<wikidot:authorName>towel_head</wikidot:authorName>				<wikidot:authorUserId>1807</wikidot:authorUserId>				<content:encoded>
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						 <p>I've already put in a help request for this, but I figure if I post it here, I could get more help.<br /> So I'm making a top down game in the vein of GTA 1 and 2. What I'm trying to do is use the mouse as the crosshair and have the player object point at the mouse. I've tried using the image_angle = point_direction (x1, y1, mouse_x, mouse_y) function, but the object doesn't turn right. It turns just a little bit and then stops at a certain point. I also need the object to move using the WASD keys, but every time I put in any sort of function that has to do with it moving, it automatically moves northwest (which is also the direction it is pointing when the room begins) on the screen until it hits an object. I just need help figuring this out, any help would be greatly appreciated. This is for a project in school and it's due on Monday. Thanks in advance. =)</p> <p><strong>EDIT:</strong> I forgot to mention that I have the Pro edition Game Maker.</p> <hr /> <table class="wiki-content-table"> <tr> <td><em><strong>EDIT</strong> by</em> <strong><span class="printuser avatarhover"><a href="http://www.wikicomplete.info/user:info/nicadi" ><img class="small" src="http://gamemaker.wikicomplete.info/common--images/avatars/0/287/a16.png" alt="NicAdi" style="background-image:url(http://www.wikicomplete.info/userkarma.php?u=287)" /></a><a href="http://www.wikicomplete.info/user:info/nicadi" >NicAdi</a></span></strong></td> <td><span style="color: #FF7F00;"><strong>Please do NOT double-post; as a member, <span style="text-decoration: underline;">you do have the option to edit your posts</span>…</strong></span></td> </tr> </table> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4608</guid>
				<title>New to Game Maker not to game making</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4608/new-to-game-maker-not-to-game-making</link>
				<description></description>
				<pubDate>Sat, 14 Nov 2009 09:41:50 +0000</pubDate>
				<wikidot:authorName>Dazzle</wikidot:authorName>				<wikidot:authorUserId>1804</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello I am Dazzle. I went to a Video game prgramming course over the last 4 summers. Every year i get a free year trial of the program called "FunEditor". My trial just ran out and i am looking for a new program to use to make this game. I am planning to make an Sidescrolling RPG that will include gaining new skills, leveling up, and special effects, cut scenes and much, much more.</p> <p>The game starts when you first load the game up. All you see is a black screen with two options. Option 1:New Game. Option 2:Load. I wish there to be 2 or three save files so that i can have my friends play their seperate files when they go on my computer. Once you click(sound effect) on New game you go to a new black screen where you take a quick personality test with an odd number of questions. Questions will be: Are you female or male?, Do you consider yourself a hero or a villain ect. The reason you do this personality test is to choose which main character you will be using as there are 4. I was thinking that every time you chose a certain answer to a question that it adds a variable to each character. the character with the highest variable by the end of the questions is chosen to be played as the main character (aka the playable character. Do not call me crazy for doing this but i am making this game from 4 different point of views. You have chosen the character you wish to play it brings you to a character specific Title. screen where you are able to begin the game.</p> <p>To be plain and simple I wish to know how<br /> a. to make that menu/ personality test<br /> b. to make cut scenes<br /> c. to make selectable menu items<br /> d. my idea is<br /> e. I should go about making a battle system. Should i go with a live action battle system. or go with a adventure sidcrollling shooter sort of like the game "Cave Story"</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4607</guid>
				<title>Turn Based RPG</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4607/turn-based-rpg</link>
				<description>I want to make a turn based strategy game like final fantasy, i have GML.</description>
				<pubDate>Sat, 14 Nov 2009 05:55:53 +0000</pubDate>
				<wikidot:authorName>SwordMaster7</wikidot:authorName>				<wikidot:authorUserId>1803</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi,this is my first post.<br /> Anyway, I would like to know how to make a cool turn based strategy like Final Fantasy. I only really need to be able to use one character, and i need to know how to make random battles (if i can), menus for moves, and a way to make dialague thats not that grey screen that has okay at the bottom.</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4604</guid>
				<title>changing D&amp;d to vars</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4604/changing-d-d-to-vars</link>
				<description>using strings</description>
				<pubDate>Fri, 13 Nov 2009 20:01:07 +0000</pubDate>
				<wikidot:authorName>Atizoa</wikidot:authorName>				<wikidot:authorUserId>359</wikidot:authorUserId>				<content:encoded>
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						 <p>please if any one knows how,<br /> i am working on a program were you can change the characters gravity " inside " the game.</p> <p>example:</p> <p>i first make a var. called xqv in the create event and set it to 1 this will be the gravity and another var called aaa set to 270 will be the direction of the gravity.</p> <p>now in the step event i put:<br /> 1. create a gravity action<br /> 2. set its direction to aaa<br /> 3. set its gravity to xqv</p> <p>this part works so far but i can't figure out how to make it so that inside "playing" the games exe. you can change it.</p> <p>i was trying to make it so the gravity is a string. can any one help?</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4599</guid>
				<title>Enemy line of sight</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4599/enemy-line-of-sight</link>
				<description>test whether or not enemy is on the screen and facing the player</description>
				<pubDate>Thu, 12 Nov 2009 21:34:31 +0000</pubDate>
				<wikidot:authorName>themurloc</wikidot:authorName>				<wikidot:authorUserId>1774</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm making a platform game for a game design class in school and i want to check if an enemy is on the screen and facing the character. After that i'm going to have the enemy shoot at the character but i already know how to do that.</p> <p>I have searched for tutorials on this everywhere, but they are either not detailed enough or are for creating a field of view in top-down shooters…can someone post a tutorial on this or point me to an existing tutorial on this?</p> <p>thanks =)</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4594</guid>
				<title>is there and &#039;if&#039; command but simpler that works for more options to compare</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4594/is-there-and-if-command-but-simpler-that-works-for-more-options-to-compare</link>
				<description></description>
				<pubDate>Thu, 12 Nov 2009 07:23:38 +0000</pubDate>
				<wikidot:authorName>rade134</wikidot:authorName>				<wikidot:authorUserId>1079</wikidot:authorUserId>				<content:encoded>
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						 <p>my problem is that I have an array but i want to compare it to every letter in the alpabet and if it equals a certain letter give it a value. The problem is that I dont want to do 28 if commands to accomplish this. I remember not long ago that the was a choose: command and that seemed fairly quick. Is there something that compares values?</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4593</guid>
				<title>finding length of arrays</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4593/finding-length-of-arrays</link>
				<description>filled with a manually generated word</description>
				<pubDate>Thu, 12 Nov 2009 06:59:26 +0000</pubDate>
				<wikidot:authorName>rade134</wikidot:authorName>				<wikidot:authorUserId>1079</wikidot:authorUserId>				<content:encoded>
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						 <p>My example is this:</p> <div class="code"> <pre> <code>turnletters1[] = name1;</code> </pre></div> <p>I then want to count how many letters i have so then i can do this:</p> <div class="code"> <pre> <code>amountofletters = found; for(a&lt;=(found+1),a++) { turnletters1[a]; }</code> </pre></div> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4591</guid>
				<title>Replacing a variable name throughout your entire game</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4591/replacing-a-variable-name-throughout-your-entire-game</link>
				<description>Can it be done?</description>
				<pubDate>Wed, 11 Nov 2009 04:02:21 +0000</pubDate>
				<wikidot:authorName>Shifty</wikidot:authorName>				<wikidot:authorUserId>1317</wikidot:authorUserId>				<content:encoded>
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						 <p>So, I want to change a variable name through my whole game.</p> <p>Now… I know you can do this in pieces of code and scripts… but can it be done for all your resources?</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4590</guid>
				<title>Character Melee</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4590/character-melee</link>
				<description>Guess who is asking more questions??</description>
				<pubDate>Wed, 11 Nov 2009 03:22:23 +0000</pubDate>
				<wikidot:authorName>Spritefighter</wikidot:authorName>				<wikidot:authorUserId>1778</wikidot:authorUserId>				<content:encoded>
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						 <p>Im sorry for asking so many questions, but youtube isnt quite helping me much.<br /> Im wondering how to make a main charcter use a melee attack, shootinga gun or somthing is simple but i cant quite figure this one out.<br /> My sprite set is a custom yoshi, and he has two attacks, shooting eggs, and smashing peoples skulls (or shells in mario games case) in. The eggs= easy to make. The hammer, not so much. I would have had it, but i used codes for my movement instead of variables and stuff ( this is where i got my movement codes and stuff <a href="http://gamemaker.wikicomplete.info/tutorial:how-to-make-an-animated-platformer">http://gamemaker.wikicomplete.info/tutorial:how-to-make-an-animated-platformer</a> )<br /> And to finish using the melee, you need to put certain variables in the same spot where you put your movment, and i used codes for it! Please help me.<br /> (in case you didnt understand, here it goes quickly. I need to be able to make my character use his hammer as a melee attack to take out enemies)</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4587</guid>
				<title>Enemy help</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4587/enemy-help</link>
				<description>I am making bosses in my game and i need help on specific aspects</description>
				<pubDate>Wed, 11 Nov 2009 02:25:48 +0000</pubDate>
				<wikidot:authorName>Spritefighter</wikidot:authorName>				<wikidot:authorUserId>1778</wikidot:authorUserId>				<content:encoded>
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						 <p>I am about to ask a few questions about enemies specifically for boss battles, so get ready cause here it comes :P</p> <p>First off, is there a way for me to make an enemy freeze in mid play for a set amount of time? Example: One of my bosses is a giant bullet bill that chases to main character until he dies, i want it so then after apporximately 20 seconds, he switched sprites, and stops moving for lets say 3 seconds, and thats when you can hit him to do damamge.<br /> Second, how can i make it so after about half my enemies health it switches its move set completely. Example: An enemy runs to different spots around the room and shoots at the charcter, then moves again, but say after 5 hits agaisnt him, he starts jumping around trying to crush the character.<br /> And last (for now *evil laughter*) how can i make it so certain spots on an enemy are immuned to damage? Example: An enemy could be a knight, with certain spots with skin showing, when you shoot the armour, nothing happens, but if you hit the skn, he gets damage.</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4586</guid>
				<title>Enemy Animation</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4586/enemy-animation</link>
				<description>make an enemy actually look like its walking just like you can with your main character.</description>
				<pubDate>Wed, 11 Nov 2009 02:12:51 +0000</pubDate>
				<wikidot:authorName>Spritefighter</wikidot:authorName>				<wikidot:authorUserId>1778</wikidot:authorUserId>				<content:encoded>
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						 <p>Heya, I recently started an accout because I have a few questions for a game i am making.<br /> How can i make my enemies actually look like they are moving, opposed to the idle sprite moving back and forth? For example, my main character can walk and jump ect., and his legs move and he moves like in an actual video gam eyou would see of nes or snes. but how can i make an enemy walk like that???<br /> And while im at it, how can i make my enemy's sprite change when he is shooting??<br /> Thankyou i am looking forward to a reply :)</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4582</guid>
				<title>Aiming problems</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4582/aiming-problems</link>
				<description>Multiple instances aiming at one</description>
				<pubDate>Mon, 09 Nov 2009 21:27:23 +0000</pubDate>
				<wikidot:authorName>Acra909</wikidot:authorName>				<wikidot:authorUserId>1547</wikidot:authorUserId>				<content:encoded>
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						 <p>hello gamers,<br /> Second post, second problem:</p> <p>Multiple instances of O_Target have to fire a constant stream of detection pebbles at 1-6 different objects if within range 200px (cpu will hate me)<br /> Upon collision variable alert is set to 1 for O_Target and hell breaks loose for all instances of O_Target<br /> System works, except for one little detail, when multiple instances of O_Target exist the targetting of detection pebbles fails.<br /> (This is to prevent things from fireing at blank walls, and across levels, or random targets. as many instances of O_Target need to exist I can't use them like the individual squadmembers, of which only 6 will exist)</p> <p>Heres the code for one object (Squadmate Paul) used in a step event of O_Target</p> <p>paul=instance_nearest(x,y,O_Squadmate_Paul); //Set variable "Paul"<br /> if point_distance(x,y,paul.x,paul.y)&lt;200 //Set range to 200PX<br /> {<br /> instance_create(x,y,CTRL_Targetcontrol); //Create instance of detection pebble<br /> CTRL_Targetcontrol.speed =10;<br /> CTRL_Targetcontrol.direction = point_direction(x,y,O_Squadmate_Paul.x,O_Squadmate_Paul.y); //Set speed and direction<br /> }</p> <p>When paul is in range 150 of the target, he proceeds to fire: No more pebbles are created for either object (Not a big problem, it's one shot- one kill, and enemies have a bigger range)<br /> And most importantly:<br /> O_Target aims in about the same direction all the time (left-down-ish),but changes a little if Paul moves<br /> Collision doesn't occur most of the time, so no kickin' firefight.</p> <p>Any ideas why this might happen / suggestions to fix?<br /> Thanks!</p> <p><em>edit:</em></p> <p>It seems to be that it uses the center of all O_Targets as a reference point for x and y for the object.</p> <p>Any idea how to make this work? or am I stuck with this?</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4574</guid>
				<title>Order of Actions</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4574/order-of-actions</link>
				<description>simple question</description>
				<pubDate>Sat, 07 Nov 2009 23:55:28 +0000</pubDate>
				<wikidot:authorName>Shifty</wikidot:authorName>				<wikidot:authorUserId>1317</wikidot:authorUserId>				<content:encoded>
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						 <p>Say there is more than one object with the same event (i.e. Left Mouse Pressed)</p> <p>What decides which executes its actions first?<br /> Order on your objects list?<br /> Order in the room?<br /> Depth?</p> 
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				<guid>http://gamemaker.wikicomplete.info/forum/t-4572</guid>
				<title>New guy</title>
				<link>http://gamemaker.wikicomplete.info/forum/t-4572/new-guy</link>
				<description>Hi, I need to explain my goals.</description>
				<pubDate>Sat, 07 Nov 2009 20:17:16 +0000</pubDate>
				<wikidot:authorName>ChaosStar</wikidot:authorName>				<wikidot:authorUserId>1761</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm currently using Game maker lite until I can afford the pro version. I know I need to start simple, though my goal is to create an online platform fighting game. I need the experience in programming so that I can become a designer for console games, my dream job.</p> <p>Any suggestions for a simple game I can start with</p> 
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