Example: 2D Game Space
2d game space example
2D Game Space.

This example illustrates 2D Game Space, position, and the x and y variables.

Instructions

Use the arrow keys to move the black pixel.

Notice that :

  • x increases when the pixel moves right
  • x decreases when the pixel moves left
  • y increases when the pixel moves down
  • y decreases when the pixel moves up
  • You can move the pixel outside of the screen.
  • If you move the pixel past the top edge of the window , the y becomes negative.
  • If you move the pixel past the left side of the window, the x becomes negative

Note that a view has been used to make the pixel big enough to see. The only important part of this example is understanding 2D game space.

Download Example

Download: 2d-game-space.gmk (right click and choose "Save As…")

This example is a .gmk file. It is editable, but only usable with Game Maker 7.

Related Pages

Backlinks

These pages link to this page. They may be useful.

Categories: Position