Data

Data is information such as a character's name, hit points, or even how much time is left.

Literals

A literal is data in it's most basic form. There are numeric literals and string literals, depending on what kind of information you need the data to be. A numeric literal can be an integer or real number (a number with a decimal point). String literals are required to be surrounded by quotation marks.

Data Types

There are two primary kinds of data (data types) in Game Maker - real numbers, which are used for math, and strings, which are used for character names, messages to the player or anything else that requires text to be read.

Data Structures

Data structures store data while your game is running.

  • Constants hold one piece of data that never changes.
  • Variables hold one piece of data that can change during game play.
  • Arrays can hold more than one piece of data and even hold them in a 2d structure.
  • Lists [pro] are like 1-D arrays but with extra functions for manipulating and saving them.
  • In addition, Game Maker has these following data structures available to Pro users : grids, queues, maps, priority queues, stacks.

Files

Game Maker can save and load data in files.

Related Pages

Backlinks

These pages link back to this one. You may find them helpful.

Links

Categories: Data : GML
page tags: data gml